![]() Guess this terrain dev loves his fences, huh? Almost every map location seems to be fenced off with a tall fence, some having very narrow gate/openings. One gas station is fenced off with a tall fence and the opening part is way too narrow to fit big bud through, heh. Map view is plain lime green color, heh I mean come on dude it doesnt take much to google some grass or such image which you could pattern fill tool into the background instead of this hideous color. they were suffocating me, as you really cant see more than few meters among those bushes. After a while walking around the terrain those bushes started to feel. Great number of large tall bushes, these cut visibility. Pine trees seem to be rotation randomized but their scale and type is the same so they are somewhat repeating, not too bad but adding random types and scale would greatly improve the landscape. Meaning you cannot see very far as view distance is blocked with vegetation, looks good, natural. Autor: wisnia | Testy: Mateusz, Kamil, wisnia, AtrixĪ lot of vegetation and terrain looks very busy (in a good way) because of it. this text was written for v1.0, today there is v2.2 out. I will keep this terrain on my 4km terrain list for sure. Overall I like this terrain, its solid there is nothing extremely bad in it and I can definitely see myself doing some large scale big bud harvests there. Roads are all made out of either paved with center line or plain concrete and the edges are covered with cobblestones which looks weird. The trees are quite sparse but they are almost everywhere, around roads you have trees on both sides, which looks okay. One town in south west looked somewhat well not so good, however it was fine as-is I rather take not so good looking city with proper streets than some fenced off cramped pixel porno horror.Ī lot of trees relatively speaking, even though there is no real forest. Map marker locations are in german, of course. ![]() Industrial zone and some grain silo was fenced off, felt again like a prison. Ridiculous looking castles and church or something on the center of the terrain, what is this farm sim or world of warcraft? Trees have various object types and they are randomized in orientation and size/scale like they should (odd that you have to mention it this way, but so many terrains out there just have one type tree copy pasted million times without andy randomization). But thats not really a big problem because you can sell these, start doing missions earn money and buy your own. Edge also has forest texture plane blocking movement, just absolutely horrible looking thing.Ĭareer start in new farmer mode does not include other than one tractor + trailer and pickup, what are you supposed to do with these heh. #Medicine creek fs19 v2 free#And just so you know, there will be no AI traffic with the initial launch of the map.Terrain edge has fake mountain range which can be seen from any distance, makes you free claustrophobic like you live in a prison with walls. Of course, you can enjoy the map without using the Seasons mod. #Medicine creek fs19 v2 mod#The author is also making a custom GEO mod for him. It will also be one of the few park-ready maps that have custom vegetation textures for each season. The Medicine Creek FS19 map is ready to work with Seasons. The destruction of crop stubble is one thing. You can feed the cattle of both corn and soybeans. There will be dynamic mud in some small areas, along with ditches surrounding the fields and areas where the soil has been eeled. It will include terrain from multiple angles, making fieldwork appear more realistic. ![]() The new map has many interesting features. ![]() ![]() The map has gone through tests, eliminating some small bugs, while some new elements have reached the map. The creator is working hard to prepare the new map for release in late January. #Medicine creek fs19 v2 simulator#It is a map based in the USA, Made by the guy who also created the very popular No Creek Farms for Farming Simulator 17. The map of Medicine Creek Farming Simulator 19 is about to end. ![]()
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